AI Insights · Timothy · April 2022
Top 5 Gacha Games Performance on Unified Platform in Switzerland - Q1 2022
In Q1 2022, the top 5 Gacha games in Switzerland showed varied performance trends in weekly downloads, revenue, and active users, with significant peaks and troughs across the board.
Performance of Top 5 Gacha Games in Switzerland - Q1 2022
In the first quarter of 2022, the top 5 Gacha games in Switzerland displayed varied performance trends across weekly downloads, revenue, and active users. Here’s a detailed look at their performance metrics.
Mario Kart Tour
From Nintendo Co., Ltd., showed a consistent trend in weekly revenue, peaking at approximately $26K at the end of December and then experiencing fluctuations, with a notable increase to about $18K by the end of March. Weekly downloads gradually declined from around 6K at the start of the quarter to approximately 2K towards the end. Active users remained relatively stable, fluctuating between 24K and 28K throughout the quarter.
8 Ball Pool™
Published by Miniclip.com, started the quarter with a weekly revenue of around $24K, which saw a dip mid-quarter but recovered to approximately $19K by the end of March. Weekly downloads started at nearly 5K and saw a decrease to around 2K by the end of the quarter. Active users showed a slight decline from around 67K at the beginning of January to approximately 54K by the end of March.
Hero Wars: Alliance RPG
Nexters Global LTD’s game experienced significant fluctuations in weekly revenue, starting at approximately $53K, peaking at around $72K in mid-February, and ending the quarter at about $57K. Weekly downloads showed a downward trend from around 3.6K at the beginning of January to roughly 2K by the end of March. Active users remained relatively stable, fluctuating between 5.5K and 7K throughout the quarter.
Top War: Battle Game
Developed by River Game HK Limited, saw a notable increase in weekly revenue, starting at approximately $37K and ending the quarter at around $45K, with a peak of about $57K in late February. Weekly downloads fluctuated but generally trended downwards, starting at around 1.7K and ending at approximately 1.2K. Active users saw a steady increase from around 8K to 12.8K by early March, before declining to about 9.6K by the end of the quarter.
Genshin Impact: Natlan Launch
From COGNOSPHERE PTE. LTD., displayed a significant peak in weekly revenue, starting at approximately $73K, peaking at around $348K in early January, and ending the quarter at about $197K. Weekly downloads saw a slight decline from around 3K in early January to approximately 1.4K by the end of March. Active users remained relatively stable, fluctuating between 18K and 23K throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower.